• Indie Gaming,  Point and Click,  Puzzle,  Reviews

    The Dream Machine, Claymation Goodness.

    Another arty point and click adventure? Ah, gw’on then.. Last one for a while I swear. Here’s a beaut’ from Cockroach Inc. The Dream Machine is a clay and cardboard styled piece of animated game cake. Some that played video games in the 90’s will recognise the rare style, familiar with other titles like Neverhood and ClayFighter 63⅓. Mr. Victor Neff and his hormonal pregnant wife have just moved into their first apartment together, and they’re both having weird dreams. This story explores the realm of the unconscious, specifically the dreams of all the tenants in Victor’s building. And the plot device that facilitates this bizarre story? A sentient machine…

  • Action/Adventure,  Indie Gaming,  Point and Click,  Puzzle,  Reviews

    Botanicula, Terry Gilliam would be proud.

    After reviewing Machinarium a few months back, I felt such an affinity with the style that I was compelled to check out what other works of wonder Amanita Design had previously come up with. And not only did I find a back log of creative gorgeousness, I also prepared myself for their newest release, Botanicula. But not before trying out the free to play samples on their website. Here I first tried Samorost, a free point and explore game from 2003. From here it’s easy to see where the grass-roots of Machinarium and Botanicula were formed. Even in AD’s early stages as developers, they managed to graft together a scrumptiously unique…

  • Action/Adventure,  Indie Gaming,  Point and Click,  Puzzle,  Reviews

    It’s 3am & I’m still playing Machinarium.

    Set in a lovingly hand painted mechanical city, Amanita Design’s point-and-click-style adventure boasts a stunning array of scenes for you to indulge and drool over. Each frame allowing you to interact with seemingly unconnected objects which, when combined in the correct sequence of events, allows you to progress forward. Your robot hero, Josef (named after Josef Čapek) must travel through the outs and innards of a rusted city. Armed only with the ability to consume and regurgitate useful gubbins at will and extend or contract his body to reach objects and switches at different heights. The goal to is to combine all manner of resources to open ways to the next…